PAX 2014 - Highlights

We were at PAX this year with a 20x20 booth and the turnout was excellent!  All four sections of our area saw a lot of traffic as people came by to look at the displays.

In the this picture, you can see the initial draft of the booth plans.  


These were refined somewhat, resulting in the version seen below. 


Here we can see the crowd down the aisle, waiting for the Exhibit Hall to open.  


This is the same view, taken from a few feet closer so that you can see the touchscreen mounted on the post.  We had one touchscreen on each side of the booth, mounted on these center posts.  People were able to played a variety of games.  


Looking inside our space, we had four areas we set up.   

In the D20 Pro area, Mat Morton had a steady stream of people learning about the D20 Pro virtual tabletop and all of the features packed into it.  If you haven't heard of it and enjoy pen-and-paper gaming, it is worth checking out for its blend of the best of pen-and-paper and digital gaming.



In the next area over, Dark Infinity Software Corp., represented by Bill and Chad, were running their gaming apps on one of our 60" Mesa Mundi tables, to the delight of many.   Pair Soup seemed to be the big winner with families and smaller children, as a cooperative matching game, but it was far from the only title being demoed.   


In the corner opposite, Gene ran Smashit on a Mesa Mundi  55" Monolith 40-touch table which brought on hordes of gamers, with the crowd gathering 2-3 people deep around the table to try their hands at it and watch the fast-paced action.

Several players returned on multiple days, and overall that table was in play more or less non-stop for the entire weekend, with enthusiastic gamers trying to beat the weekend high score.     

In the image below, you can see a table-level view of the gameplay.  Smashit supports up to six players.


We were very happy with how the tables performed with this sort of high-intensity multi-touch action.    

In the last corner, we had two of the tabletop designs on display without monitors in them, so that customers could see more of the structure and also how easily the Monolith tables break down for transport or storage.  The flat-packable slot and groove design got many an appreciative comment over the course of the weekend, especially from people who were wondering about using them to do on-site presentations.   


Lifting the top off to show how the components fit together underneath.


The Microsoft Perceptive Pixel display, seen in the background on the right, is running the Lima presentation software in this image.  We also ran it as an arcade kiosk from time to time, with a pinball game turning it into a life-sized digital pinball machine.  

If you ran into us at PAX, thanks for stopping by, and we hope you like what you saw!  If you weren't able to make it, check back here from time to time, as we'll be attending other conventions and conferences throughout the year and will let people know when we have information on each.

You can also follow us on Twitter @MesaMundiInc for updates.